Konsole: Unterschied zwischen den Versionen

Aus Rising World Wiki
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Die Konsole kann im Spiel mit der Zirkumflextaste <code>^</code> geöffnet werden. Sie erlaubt es dem Spieler verschiedene Befehle während des Spiels auszuführen.
Die Konsole kann im Spiel mit der Zirkumflextaste {{Taste|^}} geöffnet werden. Sie erlaubt es dem Spieler verschiedene Befehle während des Spiels auszuführen.


Zur Navigation in der Konsole können folgende Tasten benutzt werden:
Zur Navigation in der Konsole können folgende Tasten benutzt werden:
* „Bild Auf“ zum Hochscrollen
* {{Taste|Bild Auf}} zum Hochscrollen
* „Bild Ab“ zum Runterscrollen
* {{Taste|Bild Ab}} zum Runterscrollen


== Befehle ==
== Befehle ==
Zeile 46: Zeile 46:
* <code>object</code> – Wie <code>item</code>, nur speziell für Objekte, siehe [[#Item- und Objekt-IDs]]
* <code>object</code> – Wie <code>item</code>, nur speziell für Objekte, siehe [[#Item- und Objekt-IDs]]
* <code>panorama</code> – Speichert ein Panorama-Screenshot
* <code>panorama</code> – Speichert ein Panorama-Screenshot
* <code>recalculatelods</code> - um aktuell geladene LOD Chunks neu zu generieren ([[Unity-Version#Liste_der_Updates|Update 0.5]])
* <code>refreshinventory</code>
* <code>refreshinventory</code>
* <code>reloadplugins</code>
* <code>reloadplugins</code> - um Plugins während der Laufzeit neu zuladen
** Alternativ: <code>rp</code>
** Alternativ: <code>rp</code>
* <code>renderitems</code>
* <code>renderitems</code> - rendert und speichert kleine Vorschaubilder von Items
* <code>renderobjects</code>
* <code>renderobjects</code>
* <code>renderplants</code>
* <code>report</code> – Erstellt einen Fehlerbericht
* <code>report</code> – Erstellt einen Fehlerbericht
* <code>resetcamerarotation</code>
* <code>resetcamerarotation</code>
Zeile 61: Zeile 63:
* <code>setwetness</code>
* <code>setwetness</code>
* <code>showballistictrajectory</code>
* <code>showballistictrajectory</code>
* <code>spawnnpc <name></code>
** <code>spawnnpc <name> locked</code> - dann wird das Tier eingefroren
* <code>toggleterain</code> - um das Terrain aus- und einzublenden  ([[Unity-Version#Liste_der_Updates|Update 0.6]])
* <code>toggleworldgeneration</code>
* <code>toggleworldgeneration</code>
* <code>unloadassets</code>
* <code>unloadassets</code>
Zeile 68: Zeile 73:
Folgende Befehle können für das Bauen verwendet werden:
Folgende Befehle können für das Bauen verwendet werden:
* <code>constructioncollision</code> – Kollisionen beim Bauen an oder ausschalten
* <code>constructioncollision</code> – Kollisionen beim Bauen an oder ausschalten
* <code>edit</code> -
** Zusatz: <code>flag disableobstruction -/oder attribute disableobstruction</code> (Türen werden nicht mehr blockiert)
** Zusatz: <code>texture</code><textureID>
** Zusatz: <code>color #</code> <HEX-Color>
** Zusatz: <code>resize</code>
** Zusatz: <code>setsize</code>
** Zusatz: <code>rotate</code>
** Zusatz: <code>setrotation</code>
** Zusatz: <code>move</code>
** Zusatz: <code>texturescale</code>
**Zusatz: <code>shape <blockform></code>
*** <code>block</code>
*** <code>roundedblock</code>
*** <code>cylinder</code>
*** <code>halfcylinder</code>
*** <code>ramp</code>
*** <code>rampcorner</code>
*** <code>rampcornerhalf</code>
*** <code>rampcornerinner</code>
*** <code>arc</code>
*** <code>arcinverse</code>
*** <code>arccorner</code>
*** <code>arccornerinner</code>
*** <code>arcinversecorner</code>
*** <code>arcinversecornerinner</code>
*** <code>stair1</code>
*** <code>stair2</code>
*** <code>stair3</code>
*** <code>stair1corner</code>
*** <code>stair1cornerinner</code>
*** <code>triangle</code>
*** <code>pyramid</code>
*** <code>cone</code>
*** <code>halfcone</code>
*** <code>hollowcylinder</code>
*** <code>hollowcylinderhalf</code>
*** <code>hollowcylindercorner</code>
*** <code>pillar</code>
*** <code>roundedblock</code>
*** <code>sphere</code>
*** <code>pane</code>
*** <code>panecircle</code>
*** <code>panehalfcircle</code>
*** <code>panequartercircle</code>
*** <code>panetriangle</code>
*** <code>panerighttriangle</code>
*** <code>window1</code> bis <code>window10</code>
* <code>pivotmode</code>
* <code>pivotmode</code>
* <code>move</code>
* <code>move</code>
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* <code>setaudiodriver</code>
* <code>setaudiodriver</code>
* <code>setoption</code>
* <code>setoption</code>
* <code>skyrotation</code> - Bestimmt die Ausrichtung des Himmels bzw. von Sonne/Mond ([[Unity-Version#Liste_der_Updates|Update 0.4.8]])
* <code>targetmonitor</code>
* <code>targetmonitor</code>
* <code>viewdistance</code>
* <code>viewdistance</code>
Zeile 144: Zeile 197:
* <code>printallactuatedkeys</code>
* <code>printallactuatedkeys</code>
* <code>printchunkinfo</code>
* <code>printchunkinfo</code>
* <code>printkeybindings</code> - Erstellt eine Textdatei mit allen aktuellen Tastenbelegungen ([[Unity-Version#Liste_der_Updates|Update 0.4.8]])
* <code>system</code>
* <code>system</code>
* <code>uidebugger</code> - um den Pfad jedes beliebigen UI Elements auf dem Bildschirm zu erhalten ([[Unity-Version#Liste_der_Updates|Update 0.6]])
=== Alle Befehle (Tabelle) ===
{| class="wikitable sortable"  style="margin-left:1px;"
! Befehl !! Parameter !! Beschreibung !! Description<br/>(orginal)
|-
| backups
|  - 
| Öffnet das Welt Backup-Verzeichnis im Datei-Explorer || Opens the world backup directory in the file explorer
|-
| bag
| <span style="color:#254501"><item1> <item2> <item3> ...</span>
| Fügt dem Inventar einen Taschengegenstand mit Items hinzu. Siehe: [[Items]]
z.B.:
* <code>bag sword1</code>
* <code>bag apple bread carrot</code>
| Adds a bag item (which contains other items) to your inventory
|-
| ban
| <span style="color:#254501"><name/uid> <duration> [reason]</span>
| Sperrt einen Spieler für eine bestimmte Zeit vom Server || Bans a player from the server for a given amount of time (seconds). Set duration to -1 for a permanent ban
|-
| blueprintinfo
|  - 
|  Blaupausen-Info  || blueprint info
|-
| blueprints
|  - 
| Ruft das Blueprint-Menü auf || Brings up the blueprint menu. If there is no blueprint table in proximity, this command only works in creative mode
|-
| buildinfo
|  - 
| Zeigt Informationen zum aktuellen Build (Entwicklungsstufe) von Rising World an
| Prints information about the current build
|-
| chunkborders                           
|  - 
| Visualisiert Chunk-Grenzen || Visualizes chunk borders
|-
| chunkinfo
|  - 
| DE  ||
|-
| chunkpartinfo
|  - 
| DE  ||
|-
| cleanup
| <span style="color:#254501"><type></span> <br/> types: debris, items, trees, chunks
| Räumt Objekte vom Typ <type> in der Welt auf || Cleans up the server
|-
| clearinventory                         
|  - 
| Inventar leeren  || Removes all items from your inventory
|-
| clothing
| <span style="color:#254501"><name> <amount> [color]</span>
| DE  || Adds a new piece of clothing to your inventory
|-
| cls   
|  - 
| Löscht alle Ausgaben in der Konsole || Clears the console output
|-
| commands 
|  - 
| Gibt eine Liste aller Befehle aus, die Liste ist in der .log Datei || Gets an overview of all available console commands
|-
| connect
| <span style="color:#254501"><ip> [port]</span>
| Verbindet mit einem Multiplayer-Server || Connects to a multiplayer server
|-
| constructioncollision                     
|  - 
| Kollisionen beim Bauen an oder ausschalten || Toggles the collision of elements while building
|-
| convertjavaimages
| <span style="color:#254501"><directory></span>
| Konvertiert alle Java .cimg Bilddateien || Converts all Java .cimg image files to png/jpg files (and stores them in the same directory)
|-
| coordinates
| <span style="color:#254501">[saveto]  (targets: "clipboard" or a relative/absolute file path)</span>
| DE  || Prints the current coordinates. Alternatively copies them into clipboard or writes them into a file
|-
| cubemap
|  - 
| DE  ||
|-
| debugcorpses
|  - 
| DE  ||
|-
| deletenpc
|  - 
| Löscht den NPC, den du gerade ansiehst. Nicht zu verwechseln mit "deletenpcs"
| Deletes the npc you're currently looking at. Not to be confused with "deletenpcs"
|-
| deletenpcs
| <span style="color:#254501">[type] [radius]</span>
| Löscht alle NPCs in deiner Welt innerhalb eines bestimmten Bereichs. Optional können Sie es auf einen Typ einschränken
| Deletes all npcs in your world within a certain range. Optionally you can restrict it to a type
|-
| deletesector
| <span style="color:#254501">[sx] [sz]</span>
| DE  || Deletes a sector (i.e. fully resets the sector including all chunks in it). To get the sector coordinates, move to the sector and press F3 (see top lines)
|-
| disablenpc
| <span style="color:#254501"><type></span>
| Deaktiviert einen bestimmten NPC-Typ, sodass er nicht mehr auf natürliche Weise in Ihrer Welt erscheint.
Betrifft nicht bereits vorhandene NPCs.
Siehe auch <code>enablenpc</code>
| Disables a particular npc type, so it no longer spawns naturally in your world. Does not affect already existing npcs (to remove them, use "deletenpcs <type>")
|-
| displaymode
| <span style="color:#254501"><mode></span> <br/> modes: "fullscreen" (0), "borderless" (1), "windowed" (3)
| DE  || Changes the displaymode
|-
| edit
| <span style="color:#254501"><action> <values...>  </span> <br/> supported actions: texture, color, shape, resize, setsize, rotate, setrotation, move, texturescale, flag
| DE  || Modifies the element in the world you're currently looking at
|-
| enablenpc
| <span style="color:#254501"><type></span>
| Aktiviert einen bestimmten NPC-Typ für diese Welt wieder.
Siehe auch <code>disablenpc</code>
| Re-enables a particular npc type for this world.
|-
| findbase
| <span style="color:#254501">[playername/uid]</span>
| DE  || Finds the chunk with the highest density of construction elements or objects
|-
| flip
| <span style="color:#254501"><axis></span>
| DE  || Flips the currently active element either along the X, Y or Z axis
|-
| fog   
|  - 
| DE  || Toggles the fog temporarily
|-
| fps   
|  - 
| DE  || Toggles the fps counter
|-
| gamedir 
|  - 
| DE  || Opens the game directory in the file explorer
|-
| gm
| <span style="color:#254501"><mode></span> <br/> 0 = Survival, 1 = Creative
| DE  || Changes the game mode
|-
| gap
| <span style="color:#254501"><value></span> 
| DE  || Sets the gap size for the currently active element (when placing multiple elements in a row)
|-
| gc
| <span style="color:#254501">[milliseconds]</span>
| DE  || Triggers the garbage collector to run, optionally only for a given amount of time
|-
| getblueprintinfo
|  - 
| DE  ||
|-
| gethere
| <span style="color:#254501"><player></span>
| DE  || Teleports another player to your position
|-
| getoption
| <span style="color:#254501"><key></span>
| DE  || Prints the currently set value of an option key
|-
| goto
| <span style="color:#254501">goto <x> <y> <z></span> 
ODER 
<span>goto <playername></span> 
| Teleportiert zu einem bestimmten Ort auf der Welt oder zu einem anderen Spieler
| Teleports you to a given world location or to another player
|-
| gotodeathposition                       
|  - 
| DE  || Teleports you to the position where you died (only valid during this session)
|-
| gotodefaultspawn                       
|  - 
| DE  || Teleports you to the world default spawn position
|-
| gotomark
|-
| gotospawn
|  - 
| DE  || Teleports you to your spawn position
|-
| gotosurface                             
|  - 
| DE  || Teleports you to the surface
|-
| graphics 
|  - 
| DE  || Prints information about the currently used graphics card
|-
| heal  OR  heal
| <span style="color:#254501"><playername></span> 
| DE  || Heals yourself or another player
|-
| help
| <span style="color:#254501"><command></span> 
| DE  || Prints information about a specific console command
|-
| hideareas                           
|  - 
| DE  || Hides all areas in the world. To show them, type 'showareas'
|-
| hud   
|  - 
| DE  || Toggles the hud
|-
| id
|  - 
| DE  ||
|-
| serverinfo
| <span style="color:#254501"><type></span> <br/> type: memory, chunks, network
| DE  || Gets some information about the server (types: memory, chunks, network)
|-
| invite
| <span style="color:#254501"><steamID></span>
| DE  || Invites a friend to join your game. Your friend will only be able to join your game if you have hosted a "Play with friends" session!
|-
| ip
|  - 
| DE  || Tries to get all local IP addresses (LAN)
|-
| item
| <span style="color:#254501"><itemname> <amount> [variant]</span>
| DE  || Adds a new item to your inventory
|-
| kick
| <span style="color:#254501"><name/uid> [reason]</span>
| DE  || Kicks a player from the server
|-
| kill
| <span style="color:#254501"><playername></span>               
| DE  || Kills yourself or another player
|-
| listener 
|  - 
| DE  || Freezes or unfreezes the audio listener position
|-
| listenforinput                         
|  - 
| DE  || Listens for any key input and prints the detected key name (and device)
|-
| loadworld
| <span style="color:#254501"><worldname></span> 
| DE  || Loads a world
|-
| loadpreset
| <span style="color:#254501"><id/name></span>
| DE  || Loads a building size preset
|-
| locknpc 
|  - 
| Friert/sperrt den NPC ein, den du gerade ansiehst (sodass er sich nicht mehr bewegen kann)
| Freezes/locks the npc you're currently looking at (so it can't move anymore)
|-
| lodbias
| <span style="color:#254501"><bias></span>
| DE  || Changes the global LOD bias. Default setting is 1
|-
| logs 
|  - 
| DE  || Opens the logs folder in the file explorer
|-
| makeadmin
| <span style="color:#254501"><name/uid></span> 
| DE  || Makes a player an admin in multiplayer
|-
| mark 
|  - 
| DE  || Saves your current location as temporary teleport position. Use 'gotomark' to teleport
|-
| maxfps
|  - 
| DE  || Sets the max framerate
|-
| maxlodlevel
| <span style="color:#254501"><lvl></span>
| DE  || Sets the max global LOD level. Default setting is 0
|-
| memory
|  - 
| DE  || Prints information about the current memory usage
|-
| mouse 
|  - 
| DE  || Toggles visibility of the mouse cursor
|-
| movemode
| <span style="color:#254501"><mode></span>
| DE  || Changes the manual positioning mode. Either set WORLD (default) or LOCAL
|-
| networkstats                           
|  - 
| DE  || Prints some local network info (only works in multiplayer)
|-
| noclip
|  - 
| DE  || Toggles no-clipping for fly mode
|-
| object
| <span style="color:#254501"><objectname> <amount> [variant]</span>
| DE  || Adds a new object (like furniture) to your inventory
|-
| offlineban
| <span style="color:#254501"><uid> <duration> [reason]</span>
| DE  || Bans a player from the server who is currently not connected (duration in seconds). Set duration to -1 for a permanent ban
|-
| panorama
| <span style="color:#254501">[resolution] [createpreview]</span>
| Speichert ein Panorama-Screenshot || Creates a panorama screenshot (equirectangular projection)
|-
| pivotmode
| <span style="color:#254501"><mode></span>
| DE  || Changes the pivot mode, either AUTOMATIC (default) or MANUAL
|-
| playerinfo
| <span style="color:#254501"><uid></span>
| DE  || Gets some information about a particular player (by his UID)
|-
| playmusictrack
| - 
| DE  ||
|-
| playsound
| <span style="color:#254501"><soundname> [parametername] [parametervalue] ...</span>
| DE  || Plays a certain sound effect at the player position
|-
| printchunkdata
|  - 
| DE  ||
|-
| printkeybindings                       
|  - 
| DE  || Prints all current key bindings to a text file in the game directory called "keybindings.txt"
|-
| q     
|  - 
| DE  || Quits the game
|-
| serverinfo
| <span style="color:#254501"><type></span>
| DE  || Gets some information about the server (types: memory, chunks, network)
|-
| refreshallchunks                       
|  - 
| DE  || Forces all currently loaded chunks to reload
|-
| refreshchunk                           
|  - 
| DE  || Forces the current chunk to reload
|-
| refreshinventory                       
|  - 
| DE  || Refresh your inventory (sync it with server)
|-
| reloadoptions                           
|  - 
| DE  || Reloads the settings from the config.properties file
|-
| reloadpermissions                       
|  - 
| DE  || Reloads permission files (from the "Permissions" folder)
|-
| reloadplugins                           
|  - 
| DE  || Reloads all plugins (experimental feature)
|-
| reloadscheduler                         
|  - 
| DE  || Reloads the server scheduler file (scheduler.txt)
|-
| renderclothes                           
|  - 
| DE  || Creates icons for all clothes and stores them in the Screenshots folder
|-
| renderconstruction
| <span style="color:#254501"><shape> [resolution]</span>
| DE  || Creates icons for this construction element with all textures and stores them in the Screenshots folder
|-
| renderitems                             
|  - 
| rendert und speichert kleine Vorschaubilder von Items || Creates icons for all items and stores them in the Screenshots folder
|-
| rendernpcs                             
|  - 
| Rendert und speichert kleine Vorschaubilder von NPCs
| Creates icons for all npcs and stores them in the Screenshots folder
|-
| renderobject                           
|  - 
| rendert ein Vorschaubild || Creates icons for a particular object and stores it in the Screenshots folder
|-
| renderobjects                           
|  - 
| rendert und speichert kleine Vorschaubilder || Creates icons for all objects and stores them in the Screenshots folder
|-
| renderplants                           
|  - 
| rendert und speichert kleine Vorschaubilder || Creates icons for all plants and stores them in the Screenshots folder
|-
| renderplayer
| <span style="color:#254501">[resolution]</span>
| DE  || Creates an image of the current player model (including the current clothes)
|-
| report
|  - 
| Erstellt einen Fehlerbericht || Creates a new error report (brings up the report tool)
|-
| resetcamerarotation                     
|  - 
| DE  || Resets the camera rotation
|-
| resetinput                             
|  - 
| DE  || Resets all input
|-
| resolution
| <span style="color:#254501"><width> <height></span>
| DE  || Changes the resolution
|-
| resolutionscale
| <span style="color:#254501"><scale></span>
| DE  || Changes the resolution scale (0-1)
|-
| restart
| <span style="color:#254501"><seconds></span>
| DE  || Restarts the server in x seconds, i.e. broadcasts a message about the impending restart to all players and restarts the server process (only works in multiplayer)
|-
| revokeadmin
| <span style="color:#254501"><name/uid></span>
| DE  || Revokes admin rights from a player in multiplayer
|-
| rotate
| <span style="color:#254501"><X> <Y> <Z>  OR  rotate <Y></span>
| DE  || Rotates the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
|-
| rotation
| <span style="color:#254501"><X> <Y> <Z>  OR  rotation <Y></span>
| DE  || Sets an absolute rotation for the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
|-
| rotationmode
| <span style="color:#254501"><mode></span>
| DE  || Changes the rotation mode. Either set WORLD, LOCAL or LEGACY (default)
|-
| rp   
|  - 
| DE  || Reloads all plugins (experimental feature)
|-
| saveoptions
|  - 
| Optionen speichern.<br/> Schreibt alle nicht gespeicherten Einstellungen in die Datei config.properties
| Save options.<br/> Writes all unsaved settings to the config.properties file
|-
| savepreset
| <span style="color:#254501"><id> [name]</span>
| DE  || Saves a building size preset
|-
| screenshot
| <span style="color:#254501">[width] [height]</span>
| DE  || Takes a screenshot
|-
| servergc 
|  - 
| DE  || Invokes the serverside garbage collector to free up unused memory
|-
| serverinfo
| <span style="color:#254501"><type></span>
| DE  || Gets some information about the server (types: memory, chunks, network)
|-
| setaudiodriver
| <span style="color:#254501"><driver></span>
| DE  || Changes the currently active audio output driver
|-
| setspawn 
|  - 
| DE  || Sets the global default spawn position to your current position
|-
| setl
| <span style="color:#254501"><precision></span>
| DE  || Sets the scale precision (when resizing an element)
|-
| setofflineplayergroup
| <span style="color:#254501"><uid> <groupname></span>
| DE  || Sets the permission group of an offline player. Either provide the group name, or "default" / "null" for the default permission
|-
| setoption
| <span style="color:#254501"><key> <value></span> <br/> z.B.: <code>setoption filmgrain false</code>
| Ändert eine Option und speichert den aktualisierten Wert in der Konfigurationsdatei || Changes an option key and stores the updated value in the config file
|-
| setp
| <span style="color:#254501"><precision></span>
| DE  || Sets the placement precision (when moving an element manually)
|-
| setplayergroup
| <span style="color:#254501"><name/uid> <groupname></span>
| DE  || Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
|-
| setr
| <span style="color:#254501"><precision></span>
| DE  || Sets the rotation precision (when rotating an element)
|-
| setsnowiness
| <span style="color:#254501"><0-1></span>
| Legt den globalen Schneewert fest. Überschreibt Nässe || Sets the global snowiness value. Overrides wetness
|-
| setspawn 
|  - 
| DE  || Sets the global default spawn position to your current position
|-
| setspawninventory
|  - 
| DE  || Sets the global default spawn inventory to your current inventory
|-
| setspawn 
|  - 
| DE  || Sets the global default spawn position to your current position
|-
| tod
| <span style="color:#254501"><hours> <minutes></span>
| DE  || Sets the current time of day
|-
| settimespeed
| <span style="color:#254501"><speed> (default speed is 1.75, realtime would be 60)</span>
| DE  || Specifies how many realtime seconds elapse until the ingame time advances by one minute
|-
| setwetness
| <span style="color:#254501"><0-1></span>
| DE  || Sets the global wetness value. Overrides snowiness
|-
| showareas
|  - 
| DE  || Shows all areas in the world. To hide them, type 'hideareas'
|-
| showballistictrajectory                   
|  - 
| DE  || Visualizes the ballistic trajectory of projectiles
|-
| shutdown 
|  - 
| DE  || Shuts the server down (only works in multiplayer)
|-
| size
| <span style="color:#254501"><X> <Y> <Z></span>
| DE  || Sets the size of the currently active element along the X (width), Y (height) and Z (depth) axis
|-
| skyrotation
| <span style="color:#254501"><rotation> (default rotation is 0)</span>
| DE  || Changes the rotation of the sky, which affects the direction where the sun rises and sets
|-
| spawnnpc
| <span style="color:#254501"><name> [variant]</span> <br/> * <code>spawnnpc <name> locked</code> - dann wird das Tier eingefroren
| Spawnt einen NPC vor dir
| Spawns an npc in front of you
|-
| spawnvehicle
| <span style="color:#254501"><name></span>
| DE  || Spawns a vehicle in front of you
|-
| setplayergroup
| <span style="color:#254501"><name/uid> <groupname></span>
| Legt die Berechtigungsgruppe eines Spielers fest. || Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
|-
| surfaceoffset
| <span style="color:#254501"><X> <Y> <Z></span>
| DE  || Sets the surface offset of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 0 0 0
|-
| surfacescale
| <span style="color:#254501"><X> <Y> <Z></span>
| DE  || Sets the surface scale of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 1 1 1
|-
| swapsize
| <span style="color:#254501"><axis1> <axis2></span> 
| DE  || Swaps the scale of the currently active element. Swaps axis 1 with axis 2 (e.g. X and Z axis size values)
|-
| system
|  - 
| DE  || Prints some system information
|-
| targetmonitor
| <span style="color:#254501"><monitor></span>
| DE  || Changes the target monitor. Use 0 to switch to your main monitor
|-
| teleport
| <span style="color:#254501"><toplayer>  <br/>oder<br/>  teleport <player> <toplayer></span>
| Teleportiert dich zu einem anderen Spieler
oder teleportiert einen bestimmten Spieler zu einem anderen Spieler
| Teleports you to another player or teleports a particular player to another player
|-
| texturealignment
| <span style="color:#254501"><type>  (valid types: default, world, local)</span>
| DE  || Overrides the texture alignment for the currently active construction element
|-
| texturescale
| <span style="color:#254501"><scalefactor></span>
| DE  || Changes the texture scale for the currently active construction element
|-
| tod
| <span style="color:#254501"><hours> <minutes></span>
| DE  || Sets the current time of day
|-
| toggleterrain                           
|  - 
| DE  || Hides/shows the terrain and vegetation (also affects collision, so enable flying mode via F2 first)
|-
| togglewater                             
|  - 
| Aktiviert/deaktiviert die Wassereffekte
und macht die Wasseroberfläche unsichtbar.
| Enables/disables water effects
|-
| toggleworldgeneration                     
|  - 
| DE  || Stops/resumes the world generation
|-
| uidebugger
| <span style="color:#254501">[? / layername]</span> 
| um den Pfad jedes beliebigen UI Elements auf dem Bildschirm zu erhalten ([[Unity-Version#Liste_der_Updates|Update 0.6]])  || Enables the UIDebugger
|-
| unban
| <span style="color:#254501"><uid></span>
| DE  || Unbans a player, i.e. lifts a ban in multiplayer
|-
| undo 
|  - 
| DE  || Reverts the last destructive action (e.g. restores the last element you've destroyed)
|-
| undress 
|  - 
| DE  || Takes off all clothes you're currently wearing
|-
| unloadplugins                           
|  - 
| DE  || Unloads all plugins (experimental feature)
|-
| unlocknpc
|  - 
| Entfriert den NPC, den du gerade anschaust
| Unfreezes the npc you're currently looking at
|-
| viewdistance
| <span style="color:#254501"><detail> <total> [buildings]</span>
| DE  || Changes the view distance
|-
| visualizenpcs                           
|  - 
| Visualisiert alle aktuell geladenen NPCs in der Szene
| Visualizes all currently loaded NPCs in the scene
|-
| visualizeobjects                       
|  - 
| DE  || Visualizes all currently loaded objects (furniture, doors etc) in the scene
|-
| visualizevehicles                       
|  - 
| DE  || Visualizes all currently loaded vehicles in the scene
|-
| volume
| <span style="color:#254501"><sound/music> <value></span>
| DE  || Sets the master sound or music volume
|-
| weather
| <span style="color:#254501"><type> [instant 0/1]</span> <br/> type: default, clear, breeze, overcast, rain, heavyrain, snow, heavysnow, lightsnow, cold, fog, densefog, storm
| Stellt das Wetter in der Welt ein || Changes current ingame weather
|-
| worldbackup                             
|  - 
| Erstellt ein Backup der aktuell geladenen Welt || Creates a backup of the currently loaded world. Optionally zips the backup (warning: this takes a while)
|-
| worlddir 
|  - 
| Öffnet das Weltverzeichnis im Datei-Explorer || Opens the world directory in the file explorer
|-
| yell
| <span style="color:#254501"><message></span> 
| Sendet eine Schreinachricht an alle Spieler || Sends a yell message to all players (multiplayer)
|}


== Item- und Objekt-IDs ==
== Item- und Objekt-IDs ==
Zeile 163: Zeile 902:
* <code>paintroller</code> – Farbroller
* <code>paintroller</code> – Farbroller
* <code>wateringcan</code> – Gießkanne
* <code>wateringcan</code> – Gießkanne
*<code>aliminiumigot</code> – Aluminiumbarren
*aluminiumore  – Aluminiumerz
*<code>aluminiumwire</code> – Aluminiumdraht
*axe – Axt
*<code>axesteeel</code> – Stahlaxt
*bandage – Verband
*<code>paintroller</code> – Farbroller
*<code>bellpepper</code> – Paprika
*<code>blueprint</code> – Blaupause
*<code>canteen</code> – Feldflasche
*carrot – Karotte
*<code>carrotslices</code> – Karottenstücke
*Chili – Chili
*circuitboard - Leiterplatte
*coarsecloth – Grobes Tuch
*combatknife –Kampfmesser
*<code>paintroller</code> – Farbroller
*compassmodern – Moderner Kompass
*compassold – Alter Kompass
*cookie – Plätzchen
*<code>corncob</code> – Maiskolben
*cotton – Baumwolle
*egg – Ei
*<code>flashlight</code> – Taschenlampe
*flashlightlarge – Große Taschenlampe
*goldingot – Goldbarren
*goldore – Golderz
*gingerroot – Ingwerwurzel
*hempfibers – Hanffasern
*<code>bottle</code> – Flasche
*hoe – Hacke
*hoesteel – Stahlhacke
*ironingot – Eisenbarren
*ironplate – Eisenplatte
*<code>lettuce</code> – Kopfsalat
*lettuceleaves – Salatblätter
*lumber – Holz
*measuringtape – Maßband
*medkit – Medikit
*miningdrill – Bergbaubohrer
*<code>bottle</code> – Flasche
*<code>oldshears</code> – Alte Schere
*<code>oredetector</code> – Erzdetektor
*paintbrush – Pinsel
*pear – Birne
*penlight – Stiftlampe
*pickaxesteel – Stahlspitzhacke
=== Objekte            ''<small>Hauptartikel: [[Objekte]]</small>'' ===


=== Objekte ===
=== Tiere ===
: ''Hauptartikel: [[Objekte]]''

Aktuelle Version vom 23. Februar 2024, 14:34 Uhr

Die Konsole kann im Spiel mit der Zirkumflextaste ^ geöffnet werden. Sie erlaubt es dem Spieler verschiedene Befehle während des Spiels auszuführen.

Zur Navigation in der Konsole können folgende Tasten benutzt werden:

  • Bild Auf zum Hochscrollen
  • Bild Ab zum Runterscrollen

Befehle

Allgemein

  • commands – Gibt eine Liste aller Befehle aus
  • cleanup <typ> – Räumt Objekte vom Typ <typ> in der Welt auf, darunter
    • debris – Herumliegede Trümmer
    • items – Herumliegende Items, Objekte und Bauelemente
    • trees – Herumliegende, gefällte Bäume
    • chunks – Übriggebliebe Chunks
  • clearinventory – Inventar leeren
  • cls – Löscht alle Ausgaben in der Konsole
  • cubemap – Speichert ein Screenshot als Cube Map
  • time <h> <m> – Stellt die Tageszeit in der Welt ein
    • Alternativ: tod <h> <m>
    • Alternativ: settime <h> <m>
  • weather <name> – Stellt das Wetter in der Welt ein. Folgende Wettereffekte sind möglich:
    • default
    • clear
    • breeze
    • overcast
    • rain
    • heavyrain
    • snow
    • heavysnow
    • cold
    • fog
    • densefog
  • findbase
  • gamemode <id> – Wechselt den Spielmodus
  • getplayerinfo <UID>
  • heal – Heilt den Spieler
  • help <befehl> – Zeigt Hilfe für einen Befehl an
  • hud – Schaltet das HUD an oder aus
  • id
  • item <name> <anzahl> – Fügt das Item name in das Spielerinventar ein, siehe #Item- und Objekt-IDs
  • kill <spieler>
  • object – Wie item, nur speziell für Objekte, siehe #Item- und Objekt-IDs
  • panorama – Speichert ein Panorama-Screenshot
  • recalculatelods - um aktuell geladene LOD Chunks neu zu generieren (Update 0.5)
  • refreshinventory
  • reloadplugins - um Plugins während der Laufzeit neu zuladen
    • Alternativ: rp
  • renderitems - rendert und speichert kleine Vorschaubilder von Items
  • renderobjects
  • renderplants
  • report – Erstellt einen Fehlerbericht
  • resetcamerarotation
  • resetinput
  • screenshot
  • setsnowiness
  • setspawninventory
  • setspawnposition
  • settimespeed
  • setwetness
  • showballistictrajectory
  • spawnnpc <name>
    • spawnnpc <name> locked - dann wird das Tier eingefroren
  • toggleterain - um das Terrain aus- und einzublenden (Update 0.6)
  • toggleworldgeneration
  • unloadassets
  • unloadplugins

Baubefehle

Folgende Befehle können für das Bauen verwendet werden:

  • constructioncollision – Kollisionen beim Bauen an oder ausschalten
  • edit -
    • Zusatz: flag disableobstruction -/oder attribute disableobstruction (Türen werden nicht mehr blockiert)
    • Zusatz: texture<textureID>
    • Zusatz: color # <HEX-Color>
    • Zusatz: resize
    • Zusatz: setsize
    • Zusatz: rotate
    • Zusatz: setrotation
    • Zusatz: move
    • Zusatz: texturescale
    • Zusatz: shape <blockform>
      • block
      • roundedblock
      • cylinder
      • halfcylinder
      • ramp
      • rampcorner
      • rampcornerhalf
      • rampcornerinner
      • arc
      • arcinverse
      • arccorner
      • arccornerinner
      • arcinversecorner
      • arcinversecornerinner
      • stair1
      • stair2
      • stair3
      • stair1corner
      • stair1cornerinner
      • triangle
      • pyramid
      • cone
      • halfcone
      • hollowcylinder
      • hollowcylinderhalf
      • hollowcylindercorner
      • pillar
      • roundedblock
      • sphere
      • pane
      • panecircle
      • panehalfcircle
      • panequartercircle
      • panetriangle
      • panerighttriangle
      • window1 bis window10
  • pivotmode
  • move
  • rotate
  • rotation
  • rotationmode <mode>
  • size
  • setp
  • setr
  • setl
  • texturescale <faktor>

Mehrspielerbefehle

Folgende Befehle können in Zukunft im Mehrspielermodus verwendet werden:

  • ban
  • connect
  • connectto
  • getserverinfo
  • kick
  • networkstats
  • offlineban
  • queryplayerinfo <uid>
  • queryserverinfo <typ>
  • servergc
  • unban
  • yell

Teleportationsbefehle

Folgende Befehle können verwendet werden, um schnell an andere Orte in der Welt zu kommen:

  • teleport <x> <y> <z> – Teleportiert den Spieler an die Koordinaten (X, Y, Z)
    • Alternativ: tp <x> <y> <z>
  • goto
  • gotodeathposition
  • gotospawn
  • gotosurface
  • mark – Markiert die aktuelle Position mit einem Namen
  • gotomark – Teleportiert den Spieler zur Position mark name
  • setspawn
    • Alternativ: setdefaultspawn

Einstellungsbefehle

Folgende Befehle können zum Ändern von Spieleinstellungen verwendet werden:

  • displaymode <modus> – Wechselt den Anzeigemodus
    • 0 – Vollbildmodus
    • 1 – Randloses Fenster
    • 3 – Fenstermodus
  • lodbias
  • maxfps
  • maxlodlevel
  • mouse
  • noclip
  • reloadoptions
  • resolution
  • resolutionscale
  • saveoptions
  • setaudiodriver
  • setoption
  • skyrotation - Bestimmt die Ausrichtung des Himmels bzw. von Sonne/Mond (Update 0.4.8)
  • targetmonitor
  • viewdistance
  • volume

Debug-Befehle

Folgende Befehle bieten Debug-Funktionalitäten:

  • buildinfo – Zeigt Informationen zum aktuellen Build (Entwicklungsstufe) von Rising World
  • chunkborders – Zeigt die Chunk-Grenzen sowie Höhenlinien an
  • fps
  • gc
  • gamedir
  • getoption <key>
  • graphics
  • listener
  • listenforinput
  • logs
  • playerinfo
  • playsound
  • printallactuatedkeys
  • printchunkinfo
  • printkeybindings - Erstellt eine Textdatei mit allen aktuellen Tastenbelegungen (Update 0.4.8)
  • system
  • uidebugger - um den Pfad jedes beliebigen UI Elements auf dem Bildschirm zu erhalten (Update 0.6)

Alle Befehle (Tabelle)

Befehl Parameter Beschreibung Description
(orginal)
backups - Öffnet das Welt Backup-Verzeichnis im Datei-Explorer Opens the world backup directory in the file explorer
bag <item1> <item2> <item3> ... Fügt dem Inventar einen Taschengegenstand mit Items hinzu. Siehe: Items

z.B.:

  • bag sword1
  • bag apple bread carrot
Adds a bag item (which contains other items) to your inventory
ban <name/uid> <duration> [reason] Sperrt einen Spieler für eine bestimmte Zeit vom Server Bans a player from the server for a given amount of time (seconds). Set duration to -1 for a permanent ban
blueprintinfo - Blaupausen-Info blueprint info
blueprints - Ruft das Blueprint-Menü auf Brings up the blueprint menu. If there is no blueprint table in proximity, this command only works in creative mode
buildinfo - Zeigt Informationen zum aktuellen Build (Entwicklungsstufe) von Rising World an Prints information about the current build
chunkborders - Visualisiert Chunk-Grenzen Visualizes chunk borders
chunkinfo - DE
chunkpartinfo - DE
cleanup <type>
types: debris, items, trees, chunks
Räumt Objekte vom Typ <type> in der Welt auf Cleans up the server
clearinventory - Inventar leeren Removes all items from your inventory
clothing <name> <amount> [color] DE Adds a new piece of clothing to your inventory
cls - Löscht alle Ausgaben in der Konsole Clears the console output
commands - Gibt eine Liste aller Befehle aus, die Liste ist in der .log Datei Gets an overview of all available console commands
connect <ip> [port] Verbindet mit einem Multiplayer-Server Connects to a multiplayer server
constructioncollision - Kollisionen beim Bauen an oder ausschalten Toggles the collision of elements while building
convertjavaimages <directory> Konvertiert alle Java .cimg Bilddateien Converts all Java .cimg image files to png/jpg files (and stores them in the same directory)
coordinates [saveto] (targets: "clipboard" or a relative/absolute file path) DE Prints the current coordinates. Alternatively copies them into clipboard or writes them into a file
cubemap - DE
debugcorpses - DE
deletenpc - Löscht den NPC, den du gerade ansiehst. Nicht zu verwechseln mit "deletenpcs" Deletes the npc you're currently looking at. Not to be confused with "deletenpcs"
deletenpcs [type] [radius] Löscht alle NPCs in deiner Welt innerhalb eines bestimmten Bereichs. Optional können Sie es auf einen Typ einschränken Deletes all npcs in your world within a certain range. Optionally you can restrict it to a type
deletesector [sx] [sz] DE Deletes a sector (i.e. fully resets the sector including all chunks in it). To get the sector coordinates, move to the sector and press F3 (see top lines)
disablenpc <type> Deaktiviert einen bestimmten NPC-Typ, sodass er nicht mehr auf natürliche Weise in Ihrer Welt erscheint.

Betrifft nicht bereits vorhandene NPCs.

Siehe auch enablenpc
Disables a particular npc type, so it no longer spawns naturally in your world. Does not affect already existing npcs (to remove them, use "deletenpcs <type>")
displaymode <mode>
modes: "fullscreen" (0), "borderless" (1), "windowed" (3)
DE Changes the displaymode
edit <action> <values...>
supported actions: texture, color, shape, resize, setsize, rotate, setrotation, move, texturescale, flag
DE Modifies the element in the world you're currently looking at
enablenpc <type> Aktiviert einen bestimmten NPC-Typ für diese Welt wieder.
Siehe auch disablenpc
Re-enables a particular npc type for this world.
findbase [playername/uid] DE Finds the chunk with the highest density of construction elements or objects
flip <axis> DE Flips the currently active element either along the X, Y or Z axis
fog - DE Toggles the fog temporarily
fps - DE Toggles the fps counter
gamedir - DE Opens the game directory in the file explorer
gm <mode>
0 = Survival, 1 = Creative
DE Changes the game mode
gap <value> DE Sets the gap size for the currently active element (when placing multiple elements in a row)
gc [milliseconds] DE Triggers the garbage collector to run, optionally only for a given amount of time
getblueprintinfo - DE
gethere <player> DE Teleports another player to your position
getoption <key> DE Prints the currently set value of an option key
goto goto <x> <y> <z>

ODER goto <playername>

Teleportiert zu einem bestimmten Ort auf der Welt oder zu einem anderen Spieler Teleports you to a given world location or to another player
gotodeathposition - DE Teleports you to the position where you died (only valid during this session)
gotodefaultspawn - DE Teleports you to the world default spawn position
gotomark
gotospawn - DE Teleports you to your spawn position
gotosurface - DE Teleports you to the surface
graphics - DE Prints information about the currently used graphics card
heal OR heal <playername> DE Heals yourself or another player
help <command> DE Prints information about a specific console command
hideareas - DE Hides all areas in the world. To show them, type 'showareas'
hud - DE Toggles the hud
id - DE
serverinfo <type>
type: memory, chunks, network
DE Gets some information about the server (types: memory, chunks, network)
invite <steamID> DE Invites a friend to join your game. Your friend will only be able to join your game if you have hosted a "Play with friends" session!
ip - DE Tries to get all local IP addresses (LAN)
item <itemname> <amount> [variant] DE Adds a new item to your inventory
kick <name/uid> [reason] DE Kicks a player from the server
kill <playername> DE Kills yourself or another player
listener - DE Freezes or unfreezes the audio listener position
listenforinput - DE Listens for any key input and prints the detected key name (and device)
loadworld <worldname> DE Loads a world
loadpreset <id/name> DE Loads a building size preset
locknpc - Friert/sperrt den NPC ein, den du gerade ansiehst (sodass er sich nicht mehr bewegen kann) Freezes/locks the npc you're currently looking at (so it can't move anymore)
lodbias <bias> DE Changes the global LOD bias. Default setting is 1
logs - DE Opens the logs folder in the file explorer
makeadmin <name/uid> DE Makes a player an admin in multiplayer
mark - DE Saves your current location as temporary teleport position. Use 'gotomark' to teleport
maxfps - DE Sets the max framerate
maxlodlevel <lvl> DE Sets the max global LOD level. Default setting is 0
memory - DE Prints information about the current memory usage
mouse - DE Toggles visibility of the mouse cursor
movemode <mode> DE Changes the manual positioning mode. Either set WORLD (default) or LOCAL
networkstats - DE Prints some local network info (only works in multiplayer)
noclip - DE Toggles no-clipping for fly mode
object <objectname> <amount> [variant] DE Adds a new object (like furniture) to your inventory
offlineban <uid> <duration> [reason] DE Bans a player from the server who is currently not connected (duration in seconds). Set duration to -1 for a permanent ban
panorama [resolution] [createpreview] Speichert ein Panorama-Screenshot Creates a panorama screenshot (equirectangular projection)
pivotmode <mode> DE Changes the pivot mode, either AUTOMATIC (default) or MANUAL
playerinfo <uid> DE Gets some information about a particular player (by his UID)
playmusictrack - DE
playsound <soundname> [parametername] [parametervalue] ... DE Plays a certain sound effect at the player position
printchunkdata - DE
printkeybindings - DE Prints all current key bindings to a text file in the game directory called "keybindings.txt"
q - DE Quits the game
serverinfo <type> DE Gets some information about the server (types: memory, chunks, network)
refreshallchunks - DE Forces all currently loaded chunks to reload
refreshchunk - DE Forces the current chunk to reload
refreshinventory - DE Refresh your inventory (sync it with server)
reloadoptions - DE Reloads the settings from the config.properties file
reloadpermissions - DE Reloads permission files (from the "Permissions" folder)
reloadplugins - DE Reloads all plugins (experimental feature)
reloadscheduler - DE Reloads the server scheduler file (scheduler.txt)
renderclothes - DE Creates icons for all clothes and stores them in the Screenshots folder
renderconstruction <shape> [resolution] DE Creates icons for this construction element with all textures and stores them in the Screenshots folder
renderitems - rendert und speichert kleine Vorschaubilder von Items Creates icons for all items and stores them in the Screenshots folder
rendernpcs - Rendert und speichert kleine Vorschaubilder von NPCs Creates icons for all npcs and stores them in the Screenshots folder
renderobject - rendert ein Vorschaubild Creates icons for a particular object and stores it in the Screenshots folder
renderobjects - rendert und speichert kleine Vorschaubilder Creates icons for all objects and stores them in the Screenshots folder
renderplants - rendert und speichert kleine Vorschaubilder Creates icons for all plants and stores them in the Screenshots folder
renderplayer [resolution] DE Creates an image of the current player model (including the current clothes)
report - Erstellt einen Fehlerbericht Creates a new error report (brings up the report tool)
resetcamerarotation - DE Resets the camera rotation
resetinput - DE Resets all input
resolution <width> <height> DE Changes the resolution
resolutionscale <scale> DE Changes the resolution scale (0-1)
restart <seconds> DE Restarts the server in x seconds, i.e. broadcasts a message about the impending restart to all players and restarts the server process (only works in multiplayer)
revokeadmin <name/uid> DE Revokes admin rights from a player in multiplayer
rotate <X> <Y> <Z> OR rotate <Y> DE Rotates the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
rotation <X> <Y> <Z> OR rotation <Y> DE Sets an absolute rotation for the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
rotationmode <mode> DE Changes the rotation mode. Either set WORLD, LOCAL or LEGACY (default)
rp - DE Reloads all plugins (experimental feature)
saveoptions - Optionen speichern.
Schreibt alle nicht gespeicherten Einstellungen in die Datei config.properties
Save options.
Writes all unsaved settings to the config.properties file
savepreset <id> [name] DE Saves a building size preset
screenshot [width] [height] DE Takes a screenshot
servergc - DE Invokes the serverside garbage collector to free up unused memory
serverinfo <type> DE Gets some information about the server (types: memory, chunks, network)
setaudiodriver <driver> DE Changes the currently active audio output driver
setspawn - DE Sets the global default spawn position to your current position
setl <precision> DE Sets the scale precision (when resizing an element)
setofflineplayergroup <uid> <groupname> DE Sets the permission group of an offline player. Either provide the group name, or "default" / "null" for the default permission
setoption <key> <value>
z.B.: setoption filmgrain false
Ändert eine Option und speichert den aktualisierten Wert in der Konfigurationsdatei Changes an option key and stores the updated value in the config file
setp <precision> DE Sets the placement precision (when moving an element manually)
setplayergroup <name/uid> <groupname> DE Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
setr <precision> DE Sets the rotation precision (when rotating an element)
setsnowiness <0-1> Legt den globalen Schneewert fest. Überschreibt Nässe Sets the global snowiness value. Overrides wetness
setspawn - DE Sets the global default spawn position to your current position
setspawninventory - DE Sets the global default spawn inventory to your current inventory
setspawn - DE Sets the global default spawn position to your current position
tod <hours> <minutes> DE Sets the current time of day
settimespeed <speed> (default speed is 1.75, realtime would be 60) DE Specifies how many realtime seconds elapse until the ingame time advances by one minute
setwetness <0-1> DE Sets the global wetness value. Overrides snowiness
showareas - DE Shows all areas in the world. To hide them, type 'hideareas'
showballistictrajectory - DE Visualizes the ballistic trajectory of projectiles
shutdown - DE Shuts the server down (only works in multiplayer)
size <X> <Y> <Z> DE Sets the size of the currently active element along the X (width), Y (height) and Z (depth) axis
skyrotation <rotation> (default rotation is 0) DE Changes the rotation of the sky, which affects the direction where the sun rises and sets
spawnnpc <name> [variant]
* spawnnpc <name> locked - dann wird das Tier eingefroren
Spawnt einen NPC vor dir Spawns an npc in front of you
spawnvehicle <name> DE Spawns a vehicle in front of you
setplayergroup <name/uid> <groupname> Legt die Berechtigungsgruppe eines Spielers fest. Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
surfaceoffset <X> <Y> <Z> DE Sets the surface offset of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 0 0 0
surfacescale <X> <Y> <Z> DE Sets the surface scale of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 1 1 1
swapsize <axis1> <axis2> DE Swaps the scale of the currently active element. Swaps axis 1 with axis 2 (e.g. X and Z axis size values)
system - DE Prints some system information
targetmonitor <monitor> DE Changes the target monitor. Use 0 to switch to your main monitor
teleport <toplayer>
oder
teleport <player> <toplayer>
Teleportiert dich zu einem anderen Spieler

oder teleportiert einen bestimmten Spieler zu einem anderen Spieler

Teleports you to another player or teleports a particular player to another player
texturealignment <type> (valid types: default, world, local) DE Overrides the texture alignment for the currently active construction element
texturescale <scalefactor> DE Changes the texture scale for the currently active construction element
tod <hours> <minutes> DE Sets the current time of day
toggleterrain - DE Hides/shows the terrain and vegetation (also affects collision, so enable flying mode via F2 first)
togglewater - Aktiviert/deaktiviert die Wassereffekte

und macht die Wasseroberfläche unsichtbar.

Enables/disables water effects
toggleworldgeneration - DE Stops/resumes the world generation
uidebugger [? / layername] um den Pfad jedes beliebigen UI Elements auf dem Bildschirm zu erhalten (Update 0.6) Enables the UIDebugger
unban <uid> DE Unbans a player, i.e. lifts a ban in multiplayer
undo - DE Reverts the last destructive action (e.g. restores the last element you've destroyed)
undress - DE Takes off all clothes you're currently wearing
unloadplugins - DE Unloads all plugins (experimental feature)
unlocknpc - Entfriert den NPC, den du gerade anschaust Unfreezes the npc you're currently looking at
viewdistance <detail> <total> [buildings] DE Changes the view distance
visualizenpcs - Visualisiert alle aktuell geladenen NPCs in der Szene Visualizes all currently loaded NPCs in the scene
visualizeobjects - DE Visualizes all currently loaded objects (furniture, doors etc) in the scene
visualizevehicles - DE Visualizes all currently loaded vehicles in the scene
volume <sound/music> <value> DE Sets the master sound or music volume
weather <type> [instant 0/1]
type: default, clear, breeze, overcast, rain, heavyrain, snow, heavysnow, lightsnow, cold, fog, densefog, storm
Stellt das Wetter in der Welt ein Changes current ingame weather
worldbackup - Erstellt ein Backup der aktuell geladenen Welt Creates a backup of the currently loaded world. Optionally zips the backup (warning: this takes a while)
worlddir - Öffnet das Weltverzeichnis im Datei-Explorer Opens the world directory in the file explorer
yell <message> Sendet eine Schreinachricht an alle Spieler Sends a yell message to all players (multiplayer)

Item- und Objekt-IDs

Mit dem Befehl item <name> können Items oder platzierbare Objekte ins Spielerinventar eingefügt werden.

Beispiel: item bottle 5 platziert 5 Flaschen im Spielerinventar.

Items

  • pickaxe – Spitzhacke
  • apple – Apfel
  • repeater – Repetiergewehr
  • bottle – Flasche
  • megaphone – Megafon
  • walkietalkie – Walkie-Talkie
  • stone – Stein
  • treeloghickory – Baumstammstück
  • saplinghickory – Setzlinge (Hickory)
  • paintroller – Farbroller
  • wateringcan – Gießkanne
  • aliminiumigot – Aluminiumbarren
  • aluminiumore – Aluminiumerz
  • aluminiumwire – Aluminiumdraht
  • axe – Axt
  • axesteeel – Stahlaxt
  • bandage – Verband
  • paintroller – Farbroller
  • bellpepper – Paprika
  • blueprint – Blaupause
  • canteen – Feldflasche
  • carrot – Karotte
  • carrotslices – Karottenstücke
  • Chili – Chili
  • circuitboard - Leiterplatte
  • coarsecloth – Grobes Tuch
  • combatknife –Kampfmesser
  • paintroller – Farbroller
  • compassmodern – Moderner Kompass
  • compassold – Alter Kompass
  • cookie – Plätzchen
  • corncob – Maiskolben
  • cotton – Baumwolle
  • egg – Ei
  • flashlight – Taschenlampe
  • flashlightlarge – Große Taschenlampe
  • goldingot – Goldbarren
  • goldore – Golderz
  • gingerroot – Ingwerwurzel
  • hempfibers – Hanffasern
  • bottle – Flasche
  • hoe – Hacke
  • hoesteel – Stahlhacke
  • ironingot – Eisenbarren
  • ironplate – Eisenplatte
  • lettuce – Kopfsalat
  • lettuceleaves – Salatblätter
  • lumber – Holz
  • measuringtape – Maßband
  • medkit – Medikit
  • miningdrill – Bergbaubohrer
  • bottle – Flasche
  • oldshears – Alte Schere
  • oredetector – Erzdetektor
  • paintbrush – Pinsel
  • pear – Birne
  • penlight – Stiftlampe
  • pickaxesteel – Stahlspitzhacke

Objekte Hauptartikel: Objekte

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